Jul 11, 2006, 04:37 AM // 04:37
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#21
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Frost Gate Guardian
Join Date: Jul 2006
Profession: W/
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touche
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Jul 11, 2006, 08:42 AM // 08:42
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#22
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Ascalonian Squire
Join Date: May 2006
Guild: Mentally Challenged [MC]
Profession: W/Mo
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gj.
ive been pveing for a year now and im trying to move on to pvp. the pvp builds get complicated at times and i guess the big picture helps alot. i am currently suffering from rank discrimination atm being rank -0- . lol. but im not discouraged and i know i can play this game. this article is a must read for ppl in my situation who dont want to go in knowing nothing, and looking like it. i know im a pvp nub, but i also know whats going on that much more now. tyvm op.
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Jul 11, 2006, 03:55 PM // 15:55
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#23
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Desert Nomad
Join Date: Aug 2005
Location: Grand Court of Selket/Sebelkeh
Guild: What If You Had An Outpost Named After You [slkt]
Profession: W/
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Quote:
Originally Posted by Warskull
When to seriously consider getting a PvE character ready:
-You play a large amount of monk in PvP
-You play a large amount of warrior in PvP
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You forgot ranger and assassin, both need more than two weapons to be effective not to mention the ranger gets such a large benefit when spirit spamming when you can switch sup runes.
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Jul 11, 2006, 05:50 PM // 17:50
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#24
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Ascalonian Squire
Join Date: Jun 2006
Guild: the sprited warriors
Profession: Rt/Mo
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Quote:
Originally Posted by Neo-LD
Yes I saw that. But I still dont understand what pve characters have to do with the article. Your question is completely off topic and is derailing a good discussion of a great strategy article.
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the topic is about offensive builds and strategy when using the build and my question was about builds and what would be better to take in to PvP. And that is part of strategy,because if I go into PvP with my PvE W/N (although I have pretty good equipment,but not the best) then I'm at disadvantage from the start.
thanks guys or girls for the info, I tried A barrage ranger(PvP pre-build) in AB and I had a better time with it that with either one of my PvE characters. And I know AB is not your typical PvP due to not knowing what you'll get as far as teammates, but it's my practice ground and then I'll move to TA and work there
THANKS
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Jul 13, 2006, 01:44 AM // 01:44
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#25
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Academy Page
Join Date: Feb 2006
Guild: Head Turners Inc.
Profession: W/E
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Quote:
Originally Posted by lobal
I have a question...and warskull jumped on me a few times for my ignorance...so plz bear with me.....
Which is better taking a PvE character to LvL 20 then taking it to PvP or just making a PvP character aned running with that?
P.S thanks for the helping the noobs(like me), who want to win a hall of heros title
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i just want to give out my opinion here.. For me, PvE characters, are well important as Pure PvP Characters. First of all, if you wish to unlock skills and elites, a PvE character is easier to use to unlock this! Using a pure pvp char to earn balthazar faction points and unlock skills would take alot of time, and of course it is a gamble. its a win or lose deal! unlocking items in pvp may be easier, but unlocking skills is much easier through PvE.
take for example! once you get your character to ember light camp, you can unlock all the skills you want, and you can change secondary professions and unlock skills of each profession with just even using one character! (this also goes for factions-only players getting to kaineng center). Although this maybe expensive, farming these days is not that hard, and you can farm all you want and spend it by unlocking skills!
and speaking of elites, it's more of preference. There are elites which are really hard to get, but if you think they are worth getting FOR YOUR PvE character, then get it. But if its not, and that you think it's better to just use it in PvP, then just work on your balthazar faction points by doing PvP then spend it on the elite. If it's useful both in PvE and PvP, IMO use a pve character to cap it!
As for runes, hrmmm do the rune farming!
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Jul 14, 2006, 08:28 PM // 20:28
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#26
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Academy Page
Join Date: Aug 2005
Location: Lions Arch
Profession: Me/
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Very Good read. I for one am glad that someone finaly explained the difference about Shutdown and long term shutdown. I play a ED mesmer and its good to get some props insted of getting cursed at by the other team.
Good Article keep it up
-Commander M
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Jul 17, 2006, 05:01 AM // 05:01
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#27
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Academy Page
Join Date: Feb 2006
Location: On the computer.
Guild: We Have No Life [KiK]
Profession: Mo/
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i'd like to start by saying that the original topic of discussion in this thread was very well written, and probably helped some people out (i myself did not learn anything i didnt already know, which is not a bad thing)
secondly, the discussion about whether a PvE is better than a PvP, i noticed that about 6 different people said the EXACT SAME THING as eachother, which is completely, excuse me for my lack of words, but, stupid.
I'd like to officially declair that a PvE is only better than a PvP if the owner is either disgustingly rich, or godly at Guild Wars.
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Jul 17, 2006, 11:55 PM // 23:55
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#28
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Ascalonian Squire
Join Date: Mar 2006
Guild: Eternal Edge {noID}
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LOL, nice comment Rude. I read this article and showed it to a mate who is relatively new to pvp; he found it really informative, and it saved me from explaining too much!! lol
One the subject of pve vs. pvp chars, I really think it depends on the build of the character. I personally always have a pvp slot, so i can try out new builds, and almost daily change it to whatever i need. In that respect pvp characters are useful, but it's nice having weapon/armour sets etc on pve chars.
Some advice for new players reading this article is not to bother with pvp characters until you are more experienced in the game.
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Jul 18, 2006, 01:59 AM // 01:59
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#29
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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you mean "... not to bother with pvE characters..."
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Jul 18, 2006, 02:53 AM // 02:53
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#30
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Academy Page
Join Date: Feb 2006
Location: On the computer.
Guild: We Have No Life [KiK]
Profession: Mo/
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Quote:
Originally Posted by Lord Dark Genie
you mean "... not to bother with pvE characters..."
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i think you are right, but if he meant what he said, he should elaborate on his view, could be interesting.
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Jul 18, 2006, 11:01 AM // 11:01
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#31
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Ascalonian Squire
Join Date: Mar 2006
Guild: You Cannot Escape It You Are A [Wave]
Profession: W/
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This is a great article and source of information. If everyone read this article and thought about it, there would be more noobs in Guild battles. Thanks.
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Jul 18, 2006, 07:49 PM // 19:49
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#32
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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You mean less noobs?
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Jul 18, 2006, 07:54 PM // 19:54
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#33
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
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Quote:
Originally Posted by Zui
You mean less noobs?
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hi zui
You mean fewer noobs?
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Jul 18, 2006, 08:10 PM // 20:10
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#34
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Lion's Arch Merchant
Join Date: May 2005
Location: Maryland
Profession: Mo/
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Quote:
Originally Posted by Lord Dark Genie
you mean "... not to bother with pvE characters..."
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If you're new to Guild Wars, the only options you have for PvP chars are the templates which will result in dozens of hours of frustrating RA play until you earn enough faction to start unlocking skills/runes/mods to create your own builds (or duplicate posted builds).
I would suggest a new player to cut their teeth on the PvE portion of the game for 2-3 weeks (20-30 hours) before even attempting to PvP. That way you'll be familiar with the controls and have access to more build options than those offered by the templates.
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Jul 19, 2006, 12:34 AM // 00:34
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#35
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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alright, wasn't clear. I thought you were suggesting to pvp with a pve character when you're new ^^
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Jul 19, 2006, 07:26 AM // 07:26
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#36
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Academy Page
Join Date: May 2005
Location: White Rock, BC
Guild: Starfleet Intelligence Guild
Profession: R/Mo
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I hope you dont mind but I linked and copy and pasted this at our guild forums.
Thank you very much for the excellent information.
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Jul 19, 2006, 04:19 PM // 16:19
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#37
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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A quick comment - your maximum health configurations ignore shields/focii that provide conditional +45 health (i.e. while enchanted, in a stance, etc.) and +60 health (i.e. while hexed). The +60 health probably isn't relevant because its nature isn't in control of the user, but the +45 health mods are and are pretty common.
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Jul 23, 2006, 05:01 AM // 05:01
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#38
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Quote:
Originally Posted by Jetdoc
A quick comment - your maximum health configurations ignore shields/focii that provide conditional +45 health (i.e. while enchanted, in a stance, etc.) and +60 health (i.e. while hexed). The +60 health probably isn't relevant because its nature isn't in control of the user, but the +45 health mods are and are pretty common.
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The +45 are somewhat uncommon and mostly seen on select builds. Plus any of the set-ups using a +45 will be within a few HP of one of the other levels. There are clearly many, many levels of HP that can be achieved. I simply made a list of the most common in higher level pvp. The most common +45 is while enchanted and it is actually somewhat undesirable in higher level PvP because it can easily become an addition 45 damage when shattered. Thus it should only be used against teams with weaker enchant removal.
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Jul 24, 2006, 11:12 AM // 11:12
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#39
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Krytan Explorer
Join Date: Feb 2006
Profession: P/
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Very interesting read, I normally just pve apart from the odd alliance battle, this gives me a few ideas to try out. Thanks for the info, hopefully I can put it into practise.
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Aug 05, 2006, 03:03 PM // 15:03
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#40
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Ascalonian Squire
Join Date: Mar 2006
Guild: Eternal Edge {noID}
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Quote:
Originally Posted by socrlax24
i think you are right, but if he meant what he said, he should elaborate on his view, could be interesting.
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I did mean that new players should not bother with pvp characters, at least until they have some more experience.
How does it help their pvp knowledge if they jump into some build they have never heard of, using skills they don't know how to use and dieing...
Trust me man, I've seen it happen.
If you're new to GW and especially this type of gaming as i was, i think it's best to play through PVE and get to know the skills before you start on pvp characters.
That's just my opinion, i don't know what the rest of you guys think about that.
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